<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>monkey13</title>
	<atom:link href="http://monkey13.com/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://monkey13.com</link>
	<description>Game Dev Monkey Blog</description>
	<lastBuildDate>Thu, 06 Jun 2013 17:19:39 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>Well I can finally say what I&#8217;ve been working on&#8230;</title>
		<link>http://monkey13.com/?p=45</link>
		<comments>http://monkey13.com/?p=45#comments</comments>
		<pubDate>Thu, 06 Jun 2013 09:15:52 +0000</pubDate>
		<dc:creator>monkey13</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Shameless Promotions]]></category>

		<guid isPermaLink="false">http://monkey13.com/?p=45</guid>
		<description><![CDATA[After a couple years of absolute silence I can now say what I&#8217;ve been working on.  It just so happens to be this little game here: Ronan O&#8217;Connor There will be more to come from the official press but at least I can show a little of what I&#8217;m working on.  I hope everyone appreciates [...]]]></description>
				<content:encoded><![CDATA[<p>After a couple years of absolute silence I can now say what I&#8217;ve been working on.  It just so happens to be this little game here:</p>
<p style="text-align: center;"><em id="__mceDel"><a href="http://www.ign.com/videos/2013/06/06/why-murdered-soul-suspect-is-the-most-refreshing-game-of-e3"><img class="aligncenter" alt="" src="http://i3.ytimg.com/vi/V3v3fM9BbQQ/hqdefault.jpg" width="480" height="360" /></a></em></p>
<h5 class="wp-caption-dd" style="text-align: center;">Ronan O&#8217;Connor</h5>
<p>There will be more to come from the official press but at least I can show a little of what I&#8217;m working on.  I hope everyone appreciates all of our hard work.  There&#8217;s a lot of blood, sweat, tears and beers soaked up in the development of this game.  I&#8217;ve been fortunate enough to work with some very talented people on this title.</p>
<p><a href="http://www.youtube.com/watch?v=gcexv9hVscY"> </a></p>
]]></content:encoded>
			<wfw:commentRss>http://monkey13.com/?feed=rss2&#038;p=45</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Artsplosion&#8230;</title>
		<link>http://monkey13.com/?p=41</link>
		<comments>http://monkey13.com/?p=41#comments</comments>
		<pubDate>Thu, 11 Apr 2013 16:58:24 +0000</pubDate>
		<dc:creator>monkey13</dc:creator>
				<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://monkey13.com/?p=41</guid>
		<description><![CDATA[Some of these are older projects but I find different forms of visual art some be some awesome and inspiring shit.  It usually makes me look at different approaches to how I could design systems in a game or what I prototype for interactions, enemies, users interfaces, etc&#8230; &#160; Painting 3d images in resin is [...]]]></description>
				<content:encoded><![CDATA[<p>Some of these are older projects but I find different forms of visual art some be some awesome and inspiring shit.  It usually makes me look at different approaches to how I could design systems in a game or what I prototype for interactions, enemies, users interfaces, etc&#8230;</p>
<p style="text-align: center;"><a href="http://www.thisiscolossal.com/"><img class="aligncenter" alt="Colossal Art" src="http://www.thisiscolossal.com/wp-content/uploads/2013/04/ken-2.jpg" width="384" height="384" /></a></p>
<p>&nbsp;</p>
<p>Painting 3d images in resin is pretty fricken bad ass.  Now on to my arcade project.</p>
<p>-pat</p>
]]></content:encoded>
			<wfw:commentRss>http://monkey13.com/?feed=rss2&#038;p=41</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The creative process&#8230;</title>
		<link>http://monkey13.com/?p=33</link>
		<comments>http://monkey13.com/?p=33#comments</comments>
		<pubDate>Mon, 25 Mar 2013 17:35:36 +0000</pubDate>
		<dc:creator>monkey13</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://monkey13.com/?p=33</guid>
		<description><![CDATA[There are a lot of ways we design games.  The best designs come from the crazy and later are vetted with a group of awesome people.  One of the coolest companies to create awesome is Double Fine.  For their kick starter they started a documentary on the creation of Double Fine Adventure: Double Fine Part [...]]]></description>
				<content:encoded><![CDATA[<p>There are a lot of ways we design games.  The best designs come from the crazy and later are vetted with a group of awesome people.  One of the coolest companies to create awesome is Double Fine.  For their kick starter they started a documentary on the creation of Double Fine Adventure:</p>
<p style="text-align: center;"><a href="http://www.gametrailers.com/games/hfo8yl/double-fine-adventure/videos-trailers#sortBy=most_recent&amp;category=Features">Double Fine Part 1</a></p>
<p style="text-align: center;"><a href="http://www.gametrailers.com/videos/pfqwb7/double-fine-adventure-double-fine-adventure--part-2">Double Fine Part 2</a></p>
<p>I recommend anyone to watch both of these.  This is the type environment all of us in the industry would like to be part of from a creative side.  This is no small feat since every company has it&#8217;s own dynamics and often these are business related since in the end we need to pay the bills.  Double Fine has been talented and lucky enough to blaze their own path in several ways.</p>
<p>Hats off to you Double Fine.</p>
]]></content:encoded>
			<wfw:commentRss>http://monkey13.com/?feed=rss2&#038;p=33</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>2012: Mayan Calendar Maker Fired!</title>
		<link>http://monkey13.com/?p=16</link>
		<comments>http://monkey13.com/?p=16#comments</comments>
		<pubDate>Tue, 03 Jan 2012 09:48:03 +0000</pubDate>
		<dc:creator>monkey13</dc:creator>
				<category><![CDATA[Shameless Promotions]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://monkey13.com/?p=16</guid>
		<description><![CDATA[Happy New Years! Now is the countdown to the end of the world&#8230; again. I hope everyone is doing well and made it through with all internal organs and digits intact. Hopefully the project I&#8217;m working on will be announced in the coming months and I should have something out there on the top secret [...]]]></description>
				<content:encoded><![CDATA[<p>Happy New Years! Now is the countdown to the end of the world&#8230; again. I hope everyone is doing well and made it through with all internal organs and digits intact. Hopefully the project I&#8217;m working on will be announced in the coming months and I should have something out there on the top secret side project.</p>
<p><a href="http://monkey13.com/wp-content/uploads/2012/01/catch_frenchy_sm.jpg"><img class="wp-image-30 aligncenter" title="catch_frenchy_sm" src="http://monkey13.com/wp-content/uploads/2012/01/catch_frenchy_sm.jpg" alt="" width="576" height="167" /></a></p>
<p>Too many games in too short a time. I finally broke down and got Skyrim but still need to finish my backlog.  Arkham City, Rage, BF3, Dark Souls, Saints Row 3 (all the fun stupidity GTA should have been), Infamous 2, Bulletstorm and another half dozen that I&#8217;ve waited on till now. On top of that we got a new Boston Terrier puppy&#8230; let the sub 18&#8243; destruction begin.</p>
]]></content:encoded>
			<wfw:commentRss>http://monkey13.com/?feed=rss2&#038;p=16</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
