Patrick Sebring

Engineer | Designer | Architect | Maker

Rapid prototyping and innovation in emerging technologies, building immersive experiences and next-generation video games

Patrick Sebring

About

With 30 years of experience in the tech industry, including 23 years dedicated to game development and immersive technologies, I bridge the gap between creative vision and technical implementation across cutting-edge platforms.

Throughout my career, I've worked on pioneering projects that push the boundaries of interactive entertainment, from AAA videogames to innovative AR/VR experiences that redefine how users engage with digital content.

My approach combines deep technical knowledge with a passion for leading dynamic multidisciplinary teams, creating intuitive, engaging experiences that resonate with users and achieve project goals.

Core Competencies

  • Cross-Functional Collaboration
  • Leading Dynamic Teams
  • Game Systems Design
  • Unity & Unreal Engine
  • AR/VR Development
  • Prototyping & Iteration
  • Scripting & Tool Development

Projects

Unreal Editor for Fortnite

Unreal Editor for Fortnite

Developing first-party titles within UEFN while contributing to critical backend systems and pipeline infrastructure for the UEFN ecosystem. Collaborating across multiple strategic UEFN initiatives to advance platform capabilities and creator tools.

Unreal Engine Tools Development Creator Tools
Lego Fortnite

Lego Fortnite

Contributed to the successful launch and first seasons of Lego Fortnite, specializing in dynamic encounter systems and creature design. Provided cross-functional support across multiple development areas throughout the game's production cycle.

Game Design Fortnite Systems Design
Apple Vision Pro

Apple Vision Pro

Played a key role in the initial Vision Pro launch, prototyping flagship applications for the platform. Transitioned to advancing eye tracking efficacy and enrollment systems, focusing on device telemetry analysis and machine learning model optimization.

Spatial Computing visionOS Mixed Reality
Meta Reality Labs Research

Meta Reality Labs Research

Participated in cutting-edge research and development at Meta Reality Labs, exploring next-generation VR/AR technologies. Prototyped novel interaction techniques and contributed to advancing the state of immersive computing.

R&D VR/AR Prototyping
Microsoft HoloLens and Mixed Reality Headsets

Microsoft HoloLens and Mixed Reality Headsets

Led the Design Prototyping team for the HoloLens shell during the original device launch. Established the team as the go-to resource for spatial computing prototypes, supporting hardware validation and cloud services development across the organization.

HoloLens Mixed Reality Spatial Computing
Game Development (2002-2014)

Game Development (2002-2014)

Built a strong foundation in game development across 12+ years, working on diverse titles ranging from AAA console games to innovative indie projects. Contributed to gameplay programming, systems design, and technical implementation across multiple platforms and engines.

Game Development AAA Titles Multi-Platform

Interests

Agentic Based Procedural Pipelines

Agentic Based Procedural Pipelines

I'm fascinated by the potential of autonomous agents in procedural content generation. Exploring how AI-driven systems can intelligently create, iterate, and optimize content pipelines opens up exciting possibilities for dynamic world building and adaptive game design that responds to player behavior in real-time.

3D Printing and Filament Painting

3D Printing and Filament Painting

The intersection of digital design and physical creation captivates me. I enjoy experimenting with 3D printing techniques, custom filament painting methods, and post-processing workflows to bring digital concepts into the tangible world with unique aesthetic finishes.

Embedded Systems and Microcontrollers

Embedded Systems and Microcontrollers

Working with embedded systems and microcontrollers allows me to build interactive hardware projects from the ground up. Whether it's Arduino, ESP32, or Raspberry Pi, I love creating custom electronics that bridge the physical and digital realms.

ML/AI on Edge Devices

ML/AI on Edge Devices

The challenge of running machine learning models efficiently on edge devices excites me. I explore optimization techniques, model compression, and specialized hardware acceleration to enable intelligent, responsive systems that work without cloud dependence.

Open Source Robotics and AI

Open Source Robotics and AI

I'm passionate about exploring the open source robotics and AI communities. Learning from projects like ROS, OpenCV, SmolVLA from Huggingface, and various AI frameworks helps advance accessible technology while fostering collaboration and innovation across the field.

Cooking, Game and Toy Development

Cooking, Game and Toy Development

Creativity extends beyond screens for me. I enjoy cooking and experimenting with recipes, developing games and toys that bring joy and learning to players of all ages, and exploring how playful experiences can be crafted in both digital and physical forms.

Being a Father

Being a Father

Fatherhood is my most rewarding adventure. It inspires me to create technology and experiences that make the world better for the next generation, while teaching me patience, creativity, and the importance of seeing the world through curious, wonder-filled eyes.